I will post a few scripts now
Random Crush Block Coming Out of Nowhere
while true do
wait(13)
local p = Instance.new("Part")
p.Parent = game.Workspace
p.Position = Vector3.new(0, 100, 0) --Change the numbers to change the local of the platform.
p.Size = Vector3.new(25, 25, 25) --Change the numbers to change the size from it.
p.BrickColor = BrickColor.new(1) --Look at the wiki and Scripting Help, the first option on the page and look for Pallete Colors to Numbers.
p.Locked = true
p.Anchored = false
wait(7)
p:remove()
end
Invisable
------------------------------------
c= game.Players:GetChildren()
for i= 1, #c do
p= c[i].Character:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
p[i].Transparency = 1
end
end
end
Genocide
===========================
while true do
p= game.Players:GetChildren()
for i= 1, #p do
p[i].Character.Torso.Neck:remove()
wait (0.1)
end
end
freeze - off
----------------------------
p= game.Players:GetChildren()
for i= 1, #p do
if p[i]~= "name here" then
p[i].Character.Torso.Anchored = false
end
end
freeze - on
---------------------------
p= game.Players:GetChildren()
for i= 1, #p do
if p[i]~= "name here" then
p[i].Character.Torso.Anchored = true
end
end
Teleport Up All
==============================
p= game.Players:GetChildren()
for i= 1, #p do
if p[i] ~= "name here" then
p[i].Character.Torso.CFrame = CFrame.new(0,1025,0)
end
end
PRISON!
--------------------------------------------------------------------------------------------------------
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,500,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,-25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,525,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p= game.Players:GetChildren()
for i= 1, #p do
if p[i] ~= "name here" then
p[i].Character.Torso.CFrame = CFrame.new(0,515,0)
end
end
Slaves
----------------------
p= game.Players:GetChildren()
for i= 1, #p do
p[i].Character.Name = "Tucker1235's Slave"
end
Castle
===========================
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true
.=:Heres quite a few! Enjoy!:=.
~Tucker1235~